Meet the Team
Jason has a 30-year career that spans the entertainment, digital technology, theme parks, igaming, video game and data visualization industries.
He has worked extensively in both R&D and commercial Product Development for games, VR, government projects,, HCI (Human Computer Interaction), and simulations.
Jason began his career in R&D for Disney Imagineering as a ride designer involved in the ‘first wave’ of VR way back in the '90s before turning his attention to commercial video games.
Jason is a serial entrepreneur who builds and leads world-class teams to develop cutting-edge software. His first game studio (Xatrix) was sold to Activision in 2002 (as Greymatter). Since then he has helped build numerous companies as both founder and consultant. Clients include both governments and private companies in the Internet 3.0, online casino, serious games and video games of all kinds. Jason has been a crypto investor for ~3 years and is an evangelist for the broader web3, AI Ethics, metaverse & XR communities.
Learn more about him at www.kaehlerplanet.com
Albert has been programming and designing fun multiplayer games during his 20+ year games industry career. His work includes Tie Fighter CD, X-wing Vs. Tie Fighter, X-wing Alliance, Star Trek: Bridge Commander, Secret Weapons Over Normandy, Disney AstroBlasters, Alien Syndrome, Facebook Monsters Apps, Wild Party Bingo, and many others.
Albert is passionate about all things tech, especially when it comes to connecting players with each other in engaging and novel ways.
Also, cats, just because cats are awesome!
Larry began his almost 40-year design & programming career in 1983. Along with his wife Robin, he ran his own company Totally Games for 25 years (a close partner of LucasArts). He was also project lead on the acclaimed X-Wing / TIE Fighter series. As both an engineer, mathematician and game designer, Larry wears many hats. Our 'chief visionary' is both high-level strategy planning and product development guru as well as a hands-on engineer.
A former Warner Music Group executive, Hakim has a background in Computer Science and music. Hakim has helped lead lobbying efforts for artists rights, Blockchain, and cryptocurrency since 2015.
He built a music company that was later acquired and helped lead a project through one of the first SEC EDGAR listed coin offerings.
Hakim has served as an executive in Silicon Valley for Ariba Technologies & Agile Software. He has recently launched multiple NFT efforts in the music, TV and film space.
Ken is a veteran of studio recording, sound design and an award winning composer. Over the course of 30 years, Ken has studied, performed and recorded amazing acoustic delights in both the studio and the field. He's worked for years in post-production for film, video games and escape rooms.
Ken’s focus is always on quality, original audio and with a background in technology services. His work strikes a balance between content delivery a strong desire to improve audio workflow process and delivery.
Ken has the majority of all the sound and music for Asylum Labs games.
Ken S. is a fullstack and blockchain developer with over 9 years of experience, managing all aspects of the development process.
As a senior developer, he has in-depth knowledge of many areas and possesses the ability to code quickly and efficiently. He's passionate about solving challenging problems that others find too difficult or impossible. Ken has worked on many DeFi and Dapps based on Ethereum Blockchain and has substantial experience in designing and implementing 'smart contracts'. Ken has experience with Solidity, web3.js, ethers.js, Immutable X, Hardhat with a strong understanding of the EVM. He also has built governance systems with multi-stage voting. Ken is now an expert in Uniswap, Sushiswap, Swapping tokens, Staking, Yield Farming, Lottery Smart Contracts etc. He has special skills around evaluation and design of scalability, security, blockchain performance, and gas optimization.
Little is known about this crypto-economist except he/she has developed tokenomics for 20+ defi products (10+ games) and owns tens of thousands of NFTs.
His/her college years studying accounting & finance at a top-tier university (Magna Cum Laude Grade) have served him/her well for years of private equitey management, multiple banking roles and international M&A work for multiple Fortune 500 banking institutions.
Making money for the banks became too easy and Capt. Darkmatter needed a new challenge. Currently he/she resides in a location unknown and lends his/her invaluable expertise to a small handful of elite projects. We are lucky to have him/her.
Martin has been actively involved in the blockchain space since 2014 with the establishment of one of Australia’s first OTC trading desks.
He has consulted for multiple payment institutions regarding the evolving cryptocurrency space and organized a group of industry leaders to establish best practices among brokers.
Since 2018, Martin has been involved in the gaming market and worked and advised multiple projects worldwide on harnessing and integrating blockchain technology. Martin currently works for D-Core www.d-core.com, a leading blockchain research firm with a focus on innovative early-stage projects in the space.
Crypto folklore speaks of a mysterious ghost-like figure who moves through the cryptosphere traveling from chain to chain, helping the very best projects achieve greatness. As the story is told, The Ghostly Helper has been in the cryptosphere for over 12 years, quietly while building strong connections with key players. TGH has been involved with multiple successful gaming and utility token launches and brings a strong understanding of both crypto 'consumer' and the wide range of crypto ecosystems. No one truly knows where TGH comes from, although one thing is certain.... this individual has access to hundreds of projects and only helps a select few of the very best. Cthulhu Awakens is lucky to have this valued Advisr.
Overall, Darryl's impressive skillset, experience, and expertise make him a valuable asset to any organization looking to stay at the forefront of the gaming industry and capitalize on emerging technologies.
Shane Coughlan is an expert in communication, security and business development. His professional accomplishments include building the largest open source governance community in the world through the OpenChain Project, spearheading the licensing team that elevated Open Invention Network into the largest patent non-aggression community in history and establishing the first global network for open source legal experts.
He is a founder of both the first law journal and the first law book dedicated to open source. He currently leads the OpenChain Project, acts as an Advisor to both World Mobile and Asylum Labs (Cthulhu Awakens), and is a General Assembly Member of OpenForum Europe.
Brandon Byrne is the CEO for Opera Event, a SaaS platform that helps companies scale their communities in the online and social media world. Building decentralized communities around digital properties is the sole focus of Opera Event, working with customers such as The Sandbox, YGG, Capcom and more. Before Opera Event, Brandon was the CFO for Team Liquid and served as an executive at Curse, a PC technology and media company that was bought by Twitch.tv. He is a contributor at TechCrunch and is also an advisor on the UC Santa Cruz Board for Games and Playable media. Brandon has a bachelor’s degree from Pepperdine University in Business Management.
Wyeth Ridgway has been at the forefront of game design and engineering for 30 years. With over 100 games to his credit, he has worked with dozens of major licenses including Pirates of the Caribbean, MLB, The Terminator, Lord of the Rings and South Park. Wyeth cofounded Leviathan Games in 1998, and has been CTO and President for two decades, forging first-party development relationships with Disney, Sony, EA, Activision, and most other top-tier publishers.
As a technology-focused studio, Wyeth’s Leviathan studio is tapped for mission-critical, technically complex development situations and is often brought into a troubled product to right the ship. The company has developed products for dozens of game platforms, sold tens of millions of games, and won awards for its innovation.